Monday, March 31, 2014

11th. Armoured Division Heavy Mortars and Firefly

In March I attended Gottacon in Victoria and had to finish off a few last teams for my tournament list. Fortunately I had already painted most of it as I was frantically finishing the Kampfgruppe Peiper commission I was working on and finishing off some Mobelwagens for a friend to use in the tournament. I painted up two heavy mortar stands and a Firefly to complete my 1650 point tournament list.

Wednesday, March 26, 2014

Tutorial: Painting black windows and lights

A few months ago someone on the WWPD forums asked me to post a tutorial on how I paint lights on my models. In this tutorial, I will show a step-by-step process for how I paint windows, lights, and canopies on my Flames of War models. This tutorial is pretty simple (it uses on 2-4 colours) and can be done relatively quickly. I've successfully used it on my Universal CarriersMe262s, and a few other models. The Flames of War Kubelwagen shown here is from the Kampfgruppe Peiper commission I recently finished.

Monday, March 24, 2014

Battle of the Bulge Campaign Round 2

This weekend we completed two more games for our Battle of the Bulge campaign. Last week I explained how the campaign would work and showed the results of the first round of action. This week we had some more action in the Northern part of our map around Losheim and St. Vith. We had some close match-ups between the German Grenadiers and the 11th. Armoured Division and another grudge match between the Fallschirjager and Canadian Infantry. Read on for pictures of the results of this week's action and to see the campaign standings so far.

Tuesday, March 18, 2014

Battle of the Bulge Campaign Round 1

This week we've started a small Battle of the Bulge campaign for Flames of War with my new gaming group. In this post I will explain how the campaign works and show pictures and results from the first round of gaming. Our campaign will roughly follow an escalation format. It is similar to Battlefront's Firestorm campaigns in that players play games to determine if territories with victory points are captured or not. This campaign is different in that there are no firestorm troops or supply. Each game is fought between evenly matched armies using standard Flames of War rules for determining attacker and defender. Read on for campaign mechanics and round 1 reports.

Tuesday, March 11, 2014

Tree lines for Flames of War

In this blog post I will show you some pictures of some very simple tree lines I made from Woodland Scenics conifers. I will also explain how I made then and the reasons to include linear obstacles on your Flames of War boards.

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