|My Sherman Company and display board|
Game 1: Breakthrough
For Game 1 I drew Darcy as my opponent. I have played Darcy twice before as he owns the store (Drexoll Games) I used to play at in Vancouver. Darcy was playing a German tank company with lots of captured French tanks (at least 4 platoons of them), some Pak 40s, some heavy artillery, some grenadiers, AA guns, and other things. In total he had 12 platoons! I lost the dice roll and had to defend.
|I was a little outnumbered...|
Darcy deployed in his corner and started sending a tank platoon to the quarter with the objectives and another tank platoon to destroy my observer and heavy mortars. My paratroopers made a dash for the objectives and I set up one Sherman platoon to try to catch the French tanks moving to the objective. My heavy mortars spent the game on counter battery fire, managing to effectively stop the German heavy artillery from doing anything through pins and attrition (I eventually destroyed 3 stands!). The French tanks escaped my Shermans (who had some bogging issues) and machine gunned my paratrooper platoon (I failed 5/6 saves in one turn!). After being assaulted they failed sole survivor, leaving me with only 1 Sherman platoon in range of defending the objectives. Darcy's reserves came on 1 platoon each turn (which was fortunate as I think he had 6 platoons or so in reserve!). The large pioneer platoon camped in the woods by the objective and I used a Stuart jalopy to contest while my bigger tanks fought off the Marders and Char-B1s (I think) by the objectives. We timed out after 7 or so turns and I was still contesting the objective. I had destroyed three platoons and lost my paratrooper platoon so the game finished with a 5-2 victory for me.
Game 2: No retreat
In game 2 I played Stuart, from Calgary, who was running a Soviet tank list. He has 10 T-34s with tank escorts, 10 T-34/85s, a 25 team Strelkovy platoon, and a Spetsnaz platoon. Unfortunately I was defending in this game too. We were on a fairly open desert table. One objective was in the center at the front and one was in the back corner. I set up my paratroopers on the forward platoon, one Sherman platoon half concealed in the woods on one flank, and another Sherman platoon in ambush.
After deployment I was pretty scared! The soviet infantry blob infiltrated forward towards my poor paratroopers on the objective. The T-34s with tank escorts double timed to threaten my rear objective (which was completely unguarded) and the T-34/85s moved forward to threaten any brave Shermans who popped out.
|A very brave 2iC and paratrooper platoon. You can just see the destroyed T-34 platoon at the top of the picture.|
On my turn I popped my ambush at the back of the board (as I had few other options). I was hoping to catch the T-34 platoon that doubled timed and destroy a platoon before the infantry overwhelmed my position on turn 2! My Shermans and Fireflys managed 14 hits from their ambush (trained tanks, at long range, double shots due to double time movement, with semi-indirect fire). My 2iC bravely moved to the rear of the T-34s, taking out another two. I got lucky and the T-34 platoon failed motivation and ran away on turn 1. My other Sherman platoon moved up to provide defensive fire with the paratrooper platoon. The next turn the Strelkovy blob moved into the buildings to assault me the next turn. My company commander assault the dismounted Spetsnaz platoon and bogged on the way out. He was captured the next turn. My Stuarts spent two turns chasing them around later in the game before eventually destroying them. The Strelkovy tried to assault my paratroopers and I turned them back with 10 hits in defensive fire from my paratroopers and Shermans. The next turn I moved everything up and machine gunned the infantry, destroying the commissar and forcing a morale check, which they failed. The rest of the game the T-34/85s and my two Sherman platoons played a game of cat and mouse with a few tanks destroyed on each side. The the Soviets eventually having only 1/4 platoons they failed company morale on the the second or third try. The final result was a 6-1 victory for my company.
Game 3: Counterattack
After winning the first two games I knew the last game would be a very tough match-up. I played David, from Calgary, who was running a fortified German infantry list from Grey Wolf. He had two Grenadier platoons, minefield, trenches, two machine gun nests, two Pak40 bunkers, a single 88, two Tigers, and a heavy machine gun platoon. For the first time in the tournament, my Shermans got to attack.
In counter attack there is an objective in an unprotected corner that both sides have to race over to contest. As there were so many fortifications in David's deployment zone (attacking bunkers, no thanks!) I decided to commit to taking the far objective. My paratroopers moved forward to keep pressure on the objective in his deployment zone and all of my armoured assets double timed twice to beat the Tigers to the far objective. David placed his 88 in reserve. It came on and destroyed one of my double timing Shermans. Fortunately I was able to destroy it on my turn. The game then turned into a bit of cat and mouse and I tried to catch infantry moving from cover to cover over to the objective and tried to catch his Tigers before he reduced my armour to a pile of smoking hulls. After a round of largely ineffective shooting, his Tigers failed stormtrooper and my Firefly's fired with full rate of fire on the Tigers and managed to destroy both. I then moved my Shermans onto the objective and managed to destroy enough teams with shooting that the Grenadiers were not able to contest the objective and failed a morale test, leaving me with a 6-1 victory.
|I got into the game and forgot to take many pictures. My paratrooper platoon approached his home objective so he had to keep some platoons there to defend it.|
At the end of the day I had managed to win three games; 5-2, 6-1, and 6-1. A big improvement on my 1-6, 2-3, 1-6 on the first day of Gottacon... I finished tied for the most victory points with a German list with an armoured train. I ended up winning Best General but lost out on Best Overall (I think maybe on sportsmanship scores...). It was a fun tournament and it was pretty incredible to see such a big turnout from so many people who had to drive to the tournament (3 of the 24 players were from in town, I drove one hour, everyone else drove 3-8 hours to get there). I think that almost all of the armies were totally painted and everything was painted to a high standard. There were a few incredible armies there. Glen did a great job organizing. Thanks to everyone who played and to Glen for running the tournament.
Here are a few pictures of some of the games and armies at the tournament. Thanks to Patrick (and his Mom) for some of the pictures. The ones with poor quality are from my cell phone. I apologize if I got any names incorrect.
|Kip and his Whaler's pride|
|Nathan and David|
|Howard sets out his armoured train. He won Best Painted.|
|Howard's armoured train and list won Best Painted.|
|A nice German company with some very nice ambush camouflage.|
|Bradford's armoured train (Best Overall).|
|Kip's German Grenadier List (Kip beat me 4-3 last week with this list).|
|Patrick's Canadian infantry with double wide Naval Gunfire Support.|
|Bradford's armoured train had working lights and drove around a track!|